Reading news about E3 is never good for my budget, especially this year. Here are three games presented at E3 that caught my attention.
The Legend of Zelda: Breath of the Wild
The Legend of Zelda has always been one of the best and most popular game series for Nintendo since the days of N64. Breath of the Wild takes it to series to a whole new level with breathtaking graphics, classy throwbacks to previous games in the series, and a new combat system that features a greater variety of weapons and moves.
But seriously, this game is going to be HUGE. The biggest revelation at E3 was how enormous the map was. Instead of exclusively directing the player along a confined route to accomplish the primary storyline like other Zelda games, this one is built to allow a more open-world feel, allowing the player to complete tasks in a more relaxed order and to have an incentive to explore and interact with the world.
The Legend of Zelda: Breath of the Wild releases for Wii U and NX in 2017.
I Am Setsuna
I am nostalgic about video games from days gone by. I am a believer that the heart of video games is their story. I am always a fan of classic JRPGs. Therefore, I am going to buy I Am Setsuna.
I am Setsuna is the story of a girl who is chosen as a sacrifice to save her village by appeasing the island’s fiendish demon. The artwork beautifully matches the somber, heart-rending tone of the story. In Japanese, the word Setsuna can be translated as “sadness”. The winter setting of the game keeps this theme in the forefront. As characters walk through the snow, you can see their footprints, which slowly fade away as time moves on.
The battle system is very similar to Chrono Trigger, with positioning being an important factor. In this realm, the game breaks no new ground, but as with its other aspects, it collects the best from the past and blends it together in a fresh way.
I Am Setsuna releases for Windows PC and PS4 on July 19. Steam preorder -$39.99.
Resident Evil 7: Biohazard
Steel your nerves before preparing to play this game. Resident Evil 7 tosses aside the recent trends the Resident Evil series and returns to its roots; it’s a game that’s looks so far straight up horrifying – in a good way (unless you’re at home alone on a dark night…). One of its greatest strengths is its shift to first person. Don’t get the wrong idea though, it’s definitely NOT an FPS. It’s a first person game, but NOT a shooter. In fact, the game designers have explicitly said that the main character doesn’t have almost any of the combat capabilities of other characters from the series. That’s probably what will make playing this game so scary – you are mostly defenseless against the enemy and can’t rely on the crutch of the typical shoot-em-up strategy of a typical FPS.
The artwork aims squarely to make you feel like you’re actually in the game, even up to including the details of centipedes crawling on a dead corpse and cockroaches scattering across the floor as you enter a dark room. I often dislike horror games/movies because most of the scares are either “jump scares” or over-the-top gruesome scenes. I got a completely different vibe here though. I have a feeling the scares in this game will come because you feel like you’re actually there, whether that may be the creepy swing that’s rocking back and forth but no one’s in it, the man dragging you away by your legs, or a menacing stranger standing in the middle of your path with an axe.
Expect some great puzzle solving as you try to stay alive – and perhaps sane as well.