The Division

Tom Clancy’s upcoming The Division is an ambitious third-person shooter that is getting a lot of hype, the game is currently available in a closed-beta and thanks to the players who are participating in it, we have got our hands on a lot of interesting things about the game. To begin with, a Reddit user who goes by the name Cpreczewski decided to share the entire list of abilities, perks and talents that will be in the game.

Skills – Can equip 2 plus 1 signature skill. Non-signature skills can have 1 of 3 modifications and 1 master (passive) modification.

Medical

  • Pulse – Sends out recon pulse that marks hostiles and allies through walls and covers.
  • First Aid – Heals all allies within a small radius. The device can be used on location or launched to a distant target
  • Support Station – Drops a support station that heals allies and can be used to revive downed allies. Requires: Medical Wing Upgrade – Virus Lab
  • Recovery Link(Signature Skill) – Heals and cures the users and nearby allies. Revives downed allies within range. Can “overheal” beyond maximum health. Requires: Medical Wing Upgrade – Disaster Aid

Tech

  • Sticky Bomb – Fires a bomb that sticks to most surfaces and explodes when detonated remotely.
  • Turret – Deploys a stationary turret that attacks nearby hostiles until it is destroyed or its battery runs out. Requires: Tech Wing Upgrade – Control Room
  • Seeker Mine – Releases an automated mine that seeks out hotile targets before exploding on proximity. Requires: Tech Wing Upgrade – Communications
  • Tactical Link(Signature Skill) – Increases damage and critical hit chance to user and all nearby allies. Requires: Tech Wing Upgrade – Division Tech

Security

  • Ballistic Shield – Equips a portal Ballistic Shield that absorbs damage. The user can only use their sidearm while the shield is active.
  • Smart Cover – Reinforces a cover, increasing the user’s damage and decreasing the incoming damage for all allies behind it. Requires: Security Wing Upgrade – Situation Room
  • Mobile Cover – Creates a temporary cover for one person, which provides standard cover protection until destroyed. Requires: Security Wing Upgrade – Armory
  • Survivor Link(Signature Skill) – Increases damage resistance and speed for the users and nearby allies. Requires: Security Wing Upgrade – Barracks.

Talents – Can equip up to 4 talents. Talent slots unlocked by leveling up (or by a perk).

Medical

  • Adrenaline – Use a medkit when not at full health to receive an overheal. Requires: MWU – Decontamination Unit
  • Triage – Heal an ally with a skill to reduce skill cooldowns by 15%. Requires: MWU – Decontamination Unit
  • Shock and Awe – Suppress a hostile to increase movement speed by 25% for 10 seconds. Requires: MWU – Pharmacy
  • Battle Buddy – Revive a downed agent to reduce incoming damage by 50% for 10 seconds for both players.Requires: MWU – Pharmacy
  • Critical Save – Use a medkit during low health to increase damage resistance by 40% for 10 seconds.Requires: MWU – Counseling
  • Shrapnel – Applying Bleed to any target triggers a 30% chance to apply the effect to all targets within 10m.Requires: MWU – Counseling
  • Combat Medic – Use a medkit near allies to heal group members and proxies within 20m by 40%. Requires: MWU – Pediatric
  • Strike Back – Reach low health to reduce active skill cooldowns by 20%. Requires: MWU – Pediatric

Tech

  • Tactical Advance – Complete a cover to cover move to increase weapon damage by 2% per meter covered for 10s. Requires: TWU – Central Heating
  • Demolition Expert – Kill a hostile with an explosion to increase explosion damage by 40% for 15s. Requires: TWU – Central Heating
  • Police Up – Kill a hostile with any skill for a 25% chance of auto-refilling all ammo types to capacity. Requires: TWU – SatComms
  • Fear Tactics – Applying Shock to any target triggers a 30% chance to apply the effect to all targets within 10m. Requires: TWU – SatComms
  • Evasive Action – During a cover to cover move incoming damage is reduced by 30%. Requires: TWU – Recalibration
  • Tech Support – Kill a hostile while any skill is deployed to extended any active skills duration by 10%.Requires: TWU – Recalibration
  • Wildfire – Applying Burn to any target triggers a 30% chance to apply the effect to all targets within 10m.Requires: TWU – Recharge Center
  • Death by Proxy – Destroy a hostile’s deployed skill to increase skill power by 20% for 30s. Requires: TWU – Recharge Center

Security

  • Steady Hands – Enter any cover to reduce recoil by 25% for 10s. Requires: SWU – Procurement Team
  • On the Move – Kill a hostile while moving to reduce incoming damage by 30% for 10s. Requires: SWU – Procurement Team
  • Precision – Headshot a hostile to pulse them for 10s. Requires: SWU – Guard Posts
  • Chain Reaction – Damage multiple hostiles with an explosion to apply 40% more damage from the blast.Requires: SWU – Guard Posts
  • Desperate Times – Reach low health to increase blind fire accuracy by 25%. Requires: SWU – Shooting Range
  • Stopping Power – Suppress a hostile to increase headshot damage by 25% for 10s. Requires: SWU – Shooting Range
  • Repo Reaper – Kill a hostile with the sidearm to receive 1 magazine for your primary weapon. Requires: SWU – Canine Unit
  • One is None – Headshot a hostile to have a 50% chance of not consuming the bullet. Requires: SWU – Canine Unit

Perks – All passive.

Medical

  • Medkits – Increases Medkit inventory by 1 slot. 3 different base upgrades +1 each, MWU requirements: Clinic, Intensive Care, Pediatric Care
  • Protective Measures – Increases Virus Protection by 1, gaining access to higher contamination areas. 3 different base upgrades +1 each. MWU requirements: Virus Lab, Hazmat Unit, Pharmacy
  • Canned Food – Increase Canned Food effect duration by 10s. MWU requirement: Disaster Aid
  • Supplier – Collect canned food, water, energy bar and soda in the Supply Line once per hour. MWU requirement: Disaster Aid
  • Contamination Intel – Reveal all contaminated areas on the map. MWU requirement: Quarantine
  • Hazardous Materials – Increases Dark Zone inventory by 1 slot. MWU requirement: Decontamination Unit
  • Rigger – Collect fabric (crafting materials) in the Medical Wing once per hour. MWU requirements: Pharmacy
  • Credit – Increase credit gains by 10%. MWU requirement: Counseling
  • Talents – Increase active talents by 1 slot. MWU requirement: Build All Upgrades

Tech

  • Inventory – Increase inventory by 10 slots. TWU requirement: Control Room
  • Hazardous Materials – Increases Dark Zone inventory by 1 slot. TWU requirement: Communications
  • Division Tech Materials – Convert Division Tech crafting materials into other materials at the crafting station. TWU requirement: Division Tech
  • Engineer – Collect electronics (crafting materials) in the Tech Wing once per hour. TWU requirement:Division Tech
  • Soda – Increase Soda consumable effect duration by 10s. TWU requirement: Generators
  • Water – Increase Water consumable effect duration by 10s. TWU requirement: Water Purification
  • Craftsman – Collect tools (crafting materials) in the Tech Wing once per hour. TWU requirement: Field Engineering
  • Energy Bar – Increase energy bar effect duration by 5s. TWU requirement: Central Heating
  • Resource Assessment – Reveal all Division Tech crafting nodes on the Dark Zone map. TWU requirement:SatComms
  • Stat Switch – Unlock item stat switching at the Recalibration Station. TWU requirement: Recalibration
  • Dark Zone Funds – Increase looted Dark Zone fund gains by 10%. TWU requirement: Recharge Center
  • Stash – Increase stash by 10 slots. TWU requirements: Build All upgrades

Security

  • Experienced Agent – Increase XP gained from all activities by 10%. SWU requirement: Situation Room
  • Grenades – Increase the grenade inventory by 1 slot. SWU requirement: Armory
  • Advanced Weaponry – Unlock advanced weapons vendor in the Security Wing. SWU requirement: Armory
  • Combat Veteran – Increase XP gained from accolades by 25%. SWU requirement: Barracks
  • Hazardous Materials – Increases Dark Zone inventory by 1 slot. SWU requirement: Dark Zone Ops
  • Black Market Vendor – Unlock Dark Zone fund purchases in the Base of Operations. SWU requirement: Dark Zone Ops
  • Clothes Vendor – Unlock a clothes vendor in the Base of Operations. SWU requirement: Supply Line
  • Explosive Bullets – Increase Explosive Bullets effect duration by 10s. SWU requirement: Gunsmith
  • Gunsmith – Collect weapon parts (crafting materials) in the Security Wing once per hour. SWU requirement:Gunsmith
  • Scavenger – Collect items from the scavenger box in the Security Wing once per hour. SWU requirement:Procurement Team
  • Incendiary Bullets – Increase Incendiary Bullets effect duration by 10s. SWU requirement: Guard Posts
  • Special Ammo – Collect incendiary and explosive bullets (ammo) in the Supply Line once per hour. SWU requirement: Guard Posts
  • Shooting Range – Train in Marksmanship at the Shooting Range. SWU requirement: Shooting Range
  • Intel Discovery – When completing all Side Missions and Encounters in a Named Zone, reveal all undiscovered Intel on the map. SWU requirement: Canine Unit
  • Collector – Increases Scavenging by 15%. SWU requirements: Build All upgrades

Tom Clancy’s The Division releases on March 8th, later this year and will be available on PC, PS4 and Xbox One.

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