Witcher 3 is no stranger to being the most hardware demanding games we have played lately. The game manages to give even the most powerful computers a hard time. However, there have been several tweaks for both Nvidia and AMD that increase the performance of the game to few stretches. Today we have another tweak that increases the performance on Witcher 3; however, this mod is supposedly working on only the GTX 500 series and above from Nvidia. The tweak involves some tinkering with Nvidia’s DSR (Dynamic Super Resolution) the feature was announced with the GTX 900 and later made it to the older series.

The method is simple and can grant you 5-10 frames depending on the area you are. To enable it; simply follow the steps below.

  1. Enable DSR from the Nvidia Control Panel.
  2. Launch Witcher 3 in full screen mode using your preferred resolution and check the number of frames you are getting in different areas.
  3. Change your resolution to a DSR resolution; the resolution is your own preference and make sure the game finishes the resolution change.
  4. Now revert back to your original resolution and checkout the amount of frames you are getting.


  1. Is this a joke or something? That does absolutely nothing. Why would changing from your resolution of choice then going to a DSR resolution then back improve your fps? I tried this just in case there was maybe some glitch in the game causing reduced performance but alas no, this most definitely doesn’t do anything.

  2. I think I know why this is gaining you FPS on some systems:

    Certain CPU’s and GPU’s are designed to dynamically overclock themselves based on system load to prevent crashing/overheating. Nvidia’s cards are well known to be factory-crippled for the sake of (well many things, including price gouging, but mostly:) heat and power consumption.

    Forcing your computer into a high-demand state would cause whichever corresponding (CPU or GPU with this feature) component to briefly exceed its factory clock speed. Dropping the resolution would dramatically reduce the need for a high fillrate, leaving you with a computer trying to compensate for a ton of pixels onscreen that are no longer there.

    I.E.: You have a higher framerate until your computer realizes it can stop overheating itself and return to normal.
    With the knowledge of your CPU details and/or motherboard details, you can use utilities like clockgen or other 3rd party GPU utilities to do this manually, but it isn’t safe for your components or good for how much power you’re drawing.

    Analogy for dummies: Tie an elephant to the back of your car with some rope and floor it. You aren’t going very fast, right? Now have someone break the rope while your foot is still down. ZOOM! Watch how fast you accelerated! Now you all know how to make your car go faster! <–this article.

Comments are closed.